Sea You

Synopsis

Sea You is a small adventure game where you meet various characters and at last defeat the CEO of Conch who has been polluting the sea.

Development

I was responsible for the character movement. For which I used the Finite state-machine pattern. If I had more time I would’ve like to improve more on the camera and player movement, based on player feedback.

I was also responsible for: Writing and optimizing code for the game mechanics. Implementing placeholders. Creating small tools for the level designers. Prototyping and placeholders. Implementing tools and other small things. Debugging and fixing bugs. For the menu’s, I wrote a menu manager using the Observer pattern. Creating an easier Unity UI workflow. If I had more time I would’ve liked to improve on the workflow of using it, based on my teammates feedback.